DEVELOPMENT OF A TRADITIONAL GAME MODEL TO IMPROVE THE QUALITY OF LIFE OF STUDENTS WITH SPECIAL NEEDS IN SPECIAL SCHOOLS
Abstract
This study aims to develop a traditional game model adapted to the characteristics of students with special needs to improve their quality of life in Special Needs Schools. The research method used is Research and Development by adapting the Borg & Gall model that has been modified simply. The research subjects involved students from various levels of education in special needs schools. Research data was obtained through observation, interviews, questionnaires, as well as limited and extensive trials of the developed traditional game models. Data analysis was carried out descriptively qualitatively and quantitatively to assess aspects of feasibility, implementation, and the impact of the game on students' quality of life. The results of expert validation of the four game models showed a maximum achievement of 100%. This confirms that the four game models are considered very suitable for application to students with special needs. Meanwhile, based on the World Health Organization Quality of Life questionnaire which consists of 26 questions and covers four domains of quality of life assessment. The physical domain is 40% in the good category, 60% in the sufficient category. The psychological domain, 40% is in the very good category, 33% in the good category, 27% in the sufficient category. In the social domain, 27% were in the excellent category, 46% in the good category, and 27% in the fair category. In the environmental domain, 33% were in the excellent category, 34% in the good category, and 33% in the fair category. Overall, the findings of this study demonstrate that the traditional game model is effective in supporting the improvement of the quality of life of students with special needs in special needs schools.
References
Armanjaya, S., Ramadhan, Z. F., Sari, F., Gumay, J. R., Rahmat, I., & Akbar, M. F. (2024). Analisis Kualitas Hidup Anak Berkebutuhan Khusus Melalui Pembelajaran Pendidikan Jasmani di Sekolah Luar Biasa. Jurnal Pendidikan Olahraga, 14(5), 384–389.
Astuti, W., Friansyah, D., & Salman, E. (2021). Pengembangan Modul Pembelajaran Adaptif bagi Anak Berkebutuhan Khusus Di Sekolah Luar Biasa Negeri Kota Lubuklinggau. SJS: Silampari Journal Sport, 1(2), 77–99. https://doi.org/10.55526/sjs.v1i2.149
Dewi, E., & Sujarwanto. (2025). Pengembangan Pemainan Ular Tangga Modifikasi Berbasis Aplikasi Android Untuk Meningkatkan Hasil Belajar Matematika Peserta Didik Autis. Jurnal Pendidikan Khusus, 20(02), 1–23.
Fardani, M. A., Kuryanto, M. S., Hariyadi, A., Ismaya, E. A., & Ari, I. (2025). Pendampingan Permainan Tradisional Ramah Disabilitas Bagi Pengguna Manfaat Disabilitas Netra PPSDSN Pendowo Kudus. Jurnal Pengabdian Masyarakat Dan Riset Pendidikan, 4(1), 3419–3426.
Gandasari, M. F. (2023). Penerapan Penjas Adaptif Pada Anak Berkebutuhan Khusus. Innovative: Journal Of Social Science Research, 3, 2760–2768. http://j-innovative.org/index.php/Innovative/article/view/6625%0Ahttps://j-innovative.org/index.php/Innovative/article/download/6625/4609
Handayani, D. T., & Kartiko, D. C. (2021). Evaluasi Pengembangan Media Painting Stone Pada Siswa Disabilitas Netra. Jurnal Pendidikan Olahraga Dan Kesehatan Volume, 09(01), 273–278.
Harlina. (2024). Ad-Dirasatul Islamiyyah : Journal of Islamic Studies Strategi Pembelajaran Inovatif untuk Peserta Didik dengan Kebutuhan Khusus : Meningkatkan Akses dan Kualitas Pendidikan Ad-Dirasatul Islamiyyah : Journal of Islamic Studies Vol 1 , No 1 , Juni 2024 , IS. Journal of Islamic Studies, 1(1), 1–21.
Immawati, I., Ayubbana, S., Hasanah, U., Utami, I. T., & Ludiana, L. (2024). Permainan Selaras Warna Pada Anak Berkebutuhan Khusus (Tunagrahita) Di SLB Wiyata Dharma. Jurnal Masyarakat Madani Indonesia, 3(3), 270–274. https://doi.org/10.59025/hd1njr56
Prakarso, D. T. . (2015). Penerapan Permainan Tradisional Terhadap Keseimbangan Pada Anak Tunarungu Kelas Bawah SDLB Tunas Mulya Sememi Surabaya. Jurnal Pendidikan Olahraga Dan Kesehatan, 3(2), 554–559. http://ejournal.unesa.ac.id/index.php/jurnal-pendidikan-jasmani/issue/archive
Rachman, F., Ramadhan, Z. F., Armanjaya, S., Gumantan, A., Yuliandra, R., & Rifqi, M. (2023). Pelestarian Olahraga Tradisional Melalui Festival Permainan Tradisional Se-Kota Bandar Lampung. PROFICIO: Jurnal Pengabadian Kepada Masyarakt, 4(No.2), 2.
Saepudin, I., Sukriadi, S., & Purwanto, S. (2020). Model Pembelajaran Gerak Locomotor Berbasis Permainan Untuk Anak Tunagrahita. Jurnal Pendidikan Jasmani …, 16–25. https://doi.org/10.21009/jpja.v3i01.15570
Sewi, R. M., & Mailasari, D. U. (2020). Pengembangan Keterampilan Kolaborasi pada Anak Usia Dini melalui Permainan Tradisional. ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal, 8(2), 220. https://doi.org/10.21043/thufula.v8i2.8796
Sugiyono. (2019). Metode Penelitian Pendidikan (Kuantitatif, Kualitatif, Kombinasi, R&D dan Penelitian Pendidikan). Alfabeta.
Taufiqurrahman, A., Daya, W. J., Ilham, I., Putra, A. J., Yuliawan, E., & Yusradinafi, Y. (2024). Pengaruh Variasi Permainan Kecil Terhadap Kelincahan Siswa Tunagrahita Sekolah Dasar Luar Biasa. Jurnal Elementaria Edukasia, 7(1), 2517–2533. https://doi.org/10.31949/jee.v7i1.8720
Widodo, P., & Lumintuarso, R. (2017). Pengembangan model permainan tradisional untuk membangun karakter pada siswa SD kelas atas. Jurnal Keolahragaan, 5(2), 183. https://doi.org/10.21831/jk.v5i2.7215
Zebua, S. D., Simatupang, N., Siregar, S., Dewi, R., Sinulingga, A., & Hidayat, R. (2024). Gerak Dasar Anak Berkebutuhan Khusus Tunalaras Di Sekolah Dasar. Jurnal Ilmu Keolahragaan Undiksha, 12(2), 115–123. https://doi.org/10.23887/jiku.v12i2.79196

















