HIEM: THE SHAPE OF THE ACEH PUZZLE

Authors

  • Khairul Fajry Universitas Bina Bangsa Getsempena
  • Ilham Chenu Fatoni University
  • Rina Badrian Nafis Universitas Bina Bangsa Getsempena
  • Erika Universitas Bina Bangsa Getsempena
  • Zulaikha Universitas Bina Bangsa Getsempena

DOI:

https://doi.org/10.46244/jeulame.v1i1.3783

Keywords:

Hiem, Shape, and Acehnese puzzles

Abstract

Human creativity, which is multidimensional and plays an important role in the formation of culture, is often expressed through humor and riddles, such as Hiem in Acehnese society, which functions as a humorous language game to entertain and train critical thinking skills. This research is a qualitative descriptive study with a literature study method that examines Acehnese Hiem from literary books through collecting, classifying, and interpreting data based on its form, meaning, and linguistic elements with an analysis that focuses on words and sentences. The results of the study show that Acehnese Hiem is a form of humorous riddle that is rich in creativity and can be classified into five main forms, namely simile, word play, analogy, polysemy, and abbreviation, which utilizes ambiguity of meaning and linguistic elements to generate humor, convey communicative functions such as satire and reprimand, while also serving as a local cultural heritage that needs to be preserved.

👁 Abstract Views: 58📥 PDF Downloads: 37

References

Alfiansyah, D. W., & Parmin. (2021). Bentuk Humor dan Fungsi Pendidikan dalam Kumpulan Cerpen Republik Rakyat Lucu Karya Eko Triono. Bapala, 8(06), 224–231.
Alhusaini, A. A., Maker, J. C., & Deil-Amen, R. (2014). What is creativity: Teachers’ beliefs about creativity in students’ written stories. Zbornik Instituta Za Pedagoska Istrazivanja, 46(1), 162–180. https://doi.org/10.2298/ZIPI1401162A
Basori, & Firdaus, W. (2025). Terselubung dalam Kata: Analisis Unsur Seikis dalam Teka-Teki Permainan Bahasa. Jurnal Tradisi Lisan Nusantara, 32(3), 167–186.
Lee, S. M. (2019). Her story or their own stories? Digital game-based learning, student creativity, and creative writing. ReCALL, 31(3), 238–254. https://doi.org/10.1017/S0958344019000028
Lestari, T., Santoso, G., Monalisa, E., Kusuma, V., & Mulloh, F. (2023). Kemampuan Kreatif Manusia Sebagai Manifestasi Unik Dalam Rangkaian Alam Semesta. Jurnal Pendidikan Transformatif (JPT), 02(03), 376–385.
Sahayu, W., Triyono, S., Kurniawan, E., Baginda, P., & Tema, N. H. G. (2022). Children’s humor development: A case of Indonesian children. Indonesian Journal of Applied Linguistics, 11(3), 729–736. https://doi.org/10.17509/ijal.v11i3.43707
Stefanova, A. (2012). Humour theories and the archetype of the trickster in folklore: An analytical psychology point of view. Folklore (Estonia), 50(1), 63–87. https://doi.org/10.7592/fejf2012.50.stefanova
Wijaya, I. D. P., & Rohmadi. (2011). Analisis Wacana Pragmatik Kajian Teori dan Analisis. Yuma Pustaka.
Zwirn, H., & Zwirn, D. (2025). Reasoning by Analogy and by Difference. In Journal for General Philosophy of Science (Issue 0123456789). Springer Netherlands. https://doi.org/10.1007/s10838-025-09718-8

Downloads

Published

2026-02-02

How to Cite

Khairul Fajry, Ilham Chenu, Rina Badrian Nafis, Erika, & Zulaikha. (2026). HIEM: THE SHAPE OF THE ACEH PUZZLE. Journal of Education, Language, Arts, Multicultural, and Expression, 1(1), 17–23. https://doi.org/10.46244/jeulame.v1i1.3783