THE EFFECT OF THE USE OF WORDWALL AND CANVA LEARNING MEDIA AND LEARNING MOTIVATION ON THE COGNITIVE DEVELOPMENT OF 5-6 YEAR-OLD CHILDREN AT DHARMA WANITA PUGERAN KINDERGARTEN

Authors

  • Finisya Seffy Christiyanti Universitas PGRI Adi Buana
  • Rufi'i Rufi'i Universitas PGRI Adibuana Indonesia
  • Reza Rachmadtullah Universitas PGRI Adi Buana

DOI:

https://doi.org/10.46244/visipena.v16i2.3530

Keywords:

Canva, cognitive development, learning media, learning motivation, wordwall

Abstract

Cognitive development is an important aspect in the learning process, so choosing the right media is a key factor in supporting the effectiveness of early childhood learning. This study aims to analyze the effect of the use of Wordwall and Canva media and learning motivation on the cognitive development of children aged 5–6 years at Dharma Wanita Pugeran Kindergarten. The research design used a quasi-experiment with Two-Way ANOVA, involving 30 students divided into two treatment groups. The results showed that learning media had a significant effect on cognitive development (F = 55.60; p < 0.05), where Wordwall produced a higher increase than Canva. Conversely, learning motivation did not have a significant effect (F = 0.310; p > 0.05) and there was no interaction between learning media and motivation (F = 2.737; p > 0.05). The research model explained 73% of the variation in cognitive development. These findings confirm that Wordwall is more effective in improving children's cognitive abilities, regardless of their initial motivation level. Practically, these results recommend that teachers integrate gamification media such as Wordwall in early childhood learning to maximize cognitive achievement consistently.

Downloads

Download data is not yet available.
👁 Abstract Views: 250📥 PDF Downloads: 64

References

Abidin, S. R. Z., Jalaluddin, N. F., Ismail, N. Z., & Zainal, M. A. (2025). The Efficacy of Canva as a Digital Tool for Enhancing Student Learning in Multimedia Interactive Subjects. International Journal on E-Learning and Higher Education, 20(2), 1–18. https://doi.org/10.24191/ijelhe.v20n2.2021

Ai, T. (2025). Impact of Learning Motivation on Student Learning Outcomes from the Perspective of Educational Psychology. Lecture Notes in Education Psychology and Public Media, 98(1), 67–72. https://doi.org/10.54254/2753-7048/2025.24144

Alqarni, A. (2025). Network Dynamics and the Impact of Gamification on Computational Thinking and Visual Programming in Primary Education. Journal of Educational Computing Research, 63(5), 1186–1218. https://doi.org/10.1177/07356331251337628

Bawamenewi, A., & Riana, R. (2024). Implementation of Technology-Based Learning Media on Learning Motivation. Faedah : Jurnal Hasil Kegiatan Pengabdian Masyarakat Indonesia, 2(4), 10–99. https://doi.org/10.59024/faedah.v2i4.1037

Bharti, M. K. (2023). "Exploring the Impact of Gamification on Students’ Motivation, and Learning Outcomes in Secondary Education". International Journal For Multidisciplinary Research, 5(5). https://doi.org/10.36948/ijfmr.2023.v05i05.7877

Boncquet, M., Flamant, N., Lavrijsen, J., Vansteenkiste, M., Verschueren, K., & Soenens, B. (2024). The Unique Importance of Motivation and Mindsets for Students’ Learning Behavior and Achievement: An Examination at the Level of between-Student Differences and within-Student Fluctuations. Journal of Educational Psychology, 116(3), 448–465. https://doi.org/10.1037/edu0000827

Chang, C.-C., Warden, C. A., Liang, C., & Lin, G.-Y. (2018). Effects of Digital Game-Based Learning on Achievement, Flow and Overall Cognitive Load. Australasian Journal of Educational Technology, 34(4). https://doi.org/10.14742/ajet.2961

Chotimah, C., A’isyaturrohmah, A., Prihatiningtyas, S., & Husna, A. L. (2025). Wordwall Learning Media to Increase Student Concept Understanding in Islamic Age Education Lessons at SMK NU Al-Hidayah Ngimbang. APPLICATION: Applied Science in Learning Research, 4(3), 108–112. https://doi.org/10.32764/application.v4i3.5528

Erfiana, N. A. N. E., & Rohmah, L. (2025). Development of Digital Teaching Materials Through Canva and Book Creator for College Students of Elementary Education. Journal of Integrated Elementary Education, 5(1), 60–87. https://doi.org/10.21580/jieed.v5i1.24060

Fauziyati, K. A. (2023). Gamification of Wordwall Maze Chase as a STEM-Based Learning Media to Improve Students’ Creative Thinking Skills. Research and Innovation in Social Science Education Journal (RISSEJ), 1(1), 1–9. https://doi.org/10.30595/rissej.v1i1.13

Fermansyah, I. J. S., Rumbiak, M. N. A. L., Verioga, D. M., & Prasetya, A. E. (2025). Development of Digital Learning Media to Improve Understanding and Creativity in Grade II Elementary School Students with the ADDIE Model. Khatulistiwa: Jurnal Pendidikan Dan Sosial Humaniora, 5(3), 191–205. https://doi.org/10.55606/khatulistiwa.v5i3.6722

Gurning, P., Maasawet, E. T., Hudiyono, Y., Subagiyo, L., Herliani, H., & Akhmad, A. (2024). Developing of Canva-Based Learning Media to Increase Student Creativity and Learning Outcomes. JPBI (Jurnal Pendidikan Biologi Indonesia), 10(3), 887–897. https://doi.org/10.22219/jpbi.v10i3.33815

Handayani, R., Yusuf Muslihin, H., & Hidayat, S. (2025). A Needs Analysis for the Development of a Canva-Based E-Module to Foster Critical Thinking Skills Among Elementary School Students. Journal of Innovation and Research in Primary Education, 4(3), 512–520. https://doi.org/10.56916/jirpe.v4i3.1372

Howard, J. L., Bureau, J., Guay, F., Chong, J. X. Y., & Ryan, R. M. (2021). Student Motivation and Associated Outcomes: A Meta-Analysis From Self-Determination Theory. Perspectives on Psychological Science, 16(6), 1300–1323. https://doi.org/10.1177/1745691620966789

Hutapea, N. S., Manullang, Z. P. J., & Hartati, R. (2024). Enhancing Student Engagement and Academic Performance Through Digital Literacy : A Transformative Approach in Canva Application. Fonologi : Jurnal Ilmuan Bahasa Dan Sastra Inggris, 2(4), 154–170. https://doi.org/10.61132/fonologi.v2i4.1227

Irhas, I., Hidayat, I., Muhammad, M., Lutfi, M., & Hadi, H. S. (2025). Optimizing the Ratio Concept Learning through Game Wordwall in 4th Grade Elementary School. MASALIQ, 5(3), 1227–1236. https://doi.org/10.58578/masaliq.v5i3.5861

Lo, K. W. K., Ngai, G., Chan, S. C. F., & Kwan, K. (2022). How Students’ Motivation and Learning Experience Affect Their Service-Learning Outcomes: A Structural Equation Modeling Analysis. Frontiers in Psychology, 13. https://doi.org/10.3389/fpsyg.2022.825902

Muhajir, M., Sarwendah, A., & Bin Ibrahim, A. (2024). Utilization of Canva for education to improve learning effectiveness of vocational students. Research and Development in Education (RaDEn), 4(1), 698–708. https://doi.org/10.22219/raden.v4i1.32808

Putri, S. P., Irfan, & Husain, Muh. S. (2025). Web-Based Learning Media Wordwall in Fine Arts Learning to Increase Student Learning Motivation. ETDC: Indonesian Journal of Research and Educational Review, 4(2), 342–348. https://doi.org/10.51574/ijrer.v4i2.3007

Rahmiwati, R., AS, H., & Rahman, N. (2025). The Use of Canva and Wordwall-Based Learning Media to Improve Social Studies Learning Outcomes in Grade VI Students of UPT SD Negeri 74 Bontorita II, Takalar Regency. AURELIA: Jurnal Penelitian Dan Pengabdian Masyarakat Indonesia, 4(2), 1998–2002. https://doi.org/10.57235/aurelia.v4i2.5377

Ratinho, E., & Martins, C. (2023). The Role of Gamified Learning Strategies in Student’s Motivation in High School and Higher Education: A Systematic Review. Heliyon, 9(8), e19033. https://doi.org/10.1016/j.heliyon.2023.e19033

Renata, Z., Oktavia, I., Irawan, D., Rohmaturobbi, A. N., Pebrianto, A., Nurhidayati, L., & Anggia, I. P. (2024). The Effectiveness of Using Technology-Based Educational Games Media: Wordwall on Student Learning Motivation. Griya Journal of Mathematics Education and Application, 4(4), 322–330. https://doi.org/10.29303/griya.v4i4.497

Rosiana, E., Wardoyo, S., & Cahyono, B. D. (2025). The Effect of Video-Based E-Learning and Interactive Quizzes on Learning Basic Electrical Concepts at SMKN 1 Ciruas. TOFEDU: The Future of Education Journal, 4(5), 1167–1181. https://doi.org/10.61445/tofedu.v4i5.542

Simangunsong, N., & Manik, Y. M. (2025). Utilization of Educational Game Media as a Strategy for Children’s Cognitive Development in Elementary School 173169. Journal of Applied Educational Study, 1(2), 12–16. https://doi.org/10.64460/jaes.v1i2.58

Susanti, D. A., Sultonurohmah, N., & Purwitasari, E. D. (2025). The Effectiveness of Using Canva Application as A Science Learning Media in Elementary Schools. BASICA Journal of Arts and Science in Primary Education, 4(2), 89–100. https://doi.org/10.37680/basica.v4i2.6393

Syahriani, F., Yufriadi, F., Alhkarni, A., Rizki, M. A., Jannah, N. Z., Ngardi, V., & Wibowo, T. (2025). Jigsaw Strategy on Learning Outcomes and Higher Order Thinking Skills of Students in Social Science at Madrasah Tsanawiyah. AL-ISHLAH: Jurnal Pendidikan, 17(1). https://doi.org/10.35445/alishlah.v17i1.6059

Ulandari, P., Kesumawati, N., & Nurhasana, P. D. (2023). The Effect of Digital Learning Media Based on Wordwall Games on Students’ Learning Outcomes and Learning Motivation at SDN 17 Prabumulih. JURNAL PAJAR (Pendidikan Dan Pengajaran), 7(5), 1001. https://doi.org/10.33578/pjr.v7i5.9633

Ulya, N., Suhailah, S. E., Putri, V. J., & Revita, R. (2025). The Role of Digital Learning Media in Mathematics Learning in the Era of Independent Learning: A Systematic Literature Review. Algoritma : Jurnal Matematika, Ilmu Pengetahuan Alam, Kebumian Dan Angkasa, 3(4), 21–31. https://doi.org/10.62383/algoritma.v3i4.548

Wahyuningtyas, I., Arifin, I. F., & Badri, M. I. (2025). The Effect of Canva and Wordwall Learning Media in History Subjects on Students’ Learning Achievements of Class X AKL 1 SMK 02 Islam 45 Ambulu in the Year of 2024/2025. Santhet (Jurnal Sejarah Pendidikan Dan Humaniora), 9(3), 872–882. https://doi.org/10.36526/santhet.v9i3.5407

Widhiatama, D. A., & Brameswari, C. (2024). The Effectiveness of Wordwall in Enhancing Students’ Engagement and Motivation in Literature Classes. International Journal of Linguistics, Literature and Translation, 7(4), 15–24. https://doi.org/10.32996/ijllt.2024.7.4.3

Wulandari, A. P., Salsabila, A. A., Cahyani, K., Nurazizah, T. S., & Ulfiah, Z. (2023). The Importance of Learning Media in the Teaching and Learning Process. Journal on Education, 5(2), 3928–3936. https://doi.org/10.31004/joe.v5i2.1074

Yudho, F. H. P., Dermawan, D. F., Julianti, R. R., Iqbal, R., Mahardhika, D. B., Dimyati, A., Nugroho, S., & Resita, C. (2023). The Effect of Motivation on Increasing Students’ Cognitive Ability Through Guided Discovery Learning. European Journal of Education and Pedagogy, 4(1), 78–83. https://doi.org/10.24018/ejedu.2023.4.1.559

Zahra’, A. M., & Sofa, A. R. (2024). Efforts to Improve Wordwall Media on Learning Motivation in SKI Lessons on the Exemplary Stories of the Prophet Muhammad SAW, Class V MI Islamiyyah Kraksaan. Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa Dan Ilmu Sosial, 2(6), 360–369. https://doi.org/10.61132/nakula.v2i6.1378

Downloads

Published

2025-12-31

How to Cite

Christiyanti, F. S., Rufi'i, R., & Rachmadtullah, R. . (2025). THE EFFECT OF THE USE OF WORDWALL AND CANVA LEARNING MEDIA AND LEARNING MOTIVATION ON THE COGNITIVE DEVELOPMENT OF 5-6 YEAR-OLD CHILDREN AT DHARMA WANITA PUGERAN KINDERGARTEN. Visipena, 16(2), 331–344. https://doi.org/10.46244/visipena.v16i2.3530

Issue

Section

Articles

Similar Articles

1 2 3 4 5 6 7 8 9 10 > >> 

You may also start an advanced similarity search for this article.