DUNIA YANG LUAS DALAM LAYAR KECIL (SUATU ANALISIS PENGGUNAAN VIDEO GAMES PADA PEMBELAJARAN MATEMATIKA)
DOI:
https://doi.org/10.46244/numeracy.v5i1.291Keywords:
Video games, mathematics learningAbstract
Video games are an integral part of the daily life of teenagers.In fact almost 97% of children play video games every day. Video games can be played by women and men regardless of socio-economic background.This is a challenge as well as a great opportunity for teachers to use video games as an instructional media. This paper has tested three similar ideas on how to make good math video games.The key to each element of each conceptual framework related to the game can be used in learning: intrinsic / extrinsic games, RETAIN models and epistemic games. Using the scheme can begin to imagine the ideal game where math is not an integral part of the storyline, the fantasy of the different types of players who actually perform mathematical activities. Take the same position to solve real problems. So that the vast world can be contained in a small screen.
Abstrak
Video games adalah bagian yang tidak terpisahkan dari keseharian anak umur belasan tahun. Bahkan hampir 97% anak bermain video games setiap hari. Video games dapat dimainkan oleh perempuan dan laki-laki tanpa memandang latar belakang sosial ekonomi. Hal ini menjadi tantangan sekaligus peluang besar bagi guru untuk memanfaatkan video game sebagai media pembelajaran.Makalah ini telah menguji tiga ide yang sama mengenai bagaimana membuat video game matematika yang baik. Kunci dari setiap elemen dari masing-masing kerangka konseptual yang berkaitan dengan game dapat digunakan dalam pembelajaran yaitu: intrinsik/ekstrinsik game, RETAIN model dan epistemic game. Dengan menggunakan skema tersebut dapat memulai untuk membayangkan game yang ideal dimana matematika bukan bagian yang terpisahkan dari jalan cerita, fantasi dari berbagai jenis pemain yang sebenarnya melakukan aktivitas matematis. Mengambil posisi yang sama untuk memecahkan masalah nyata. Sehingga dunia yang begitu luas dapat termuat dalam layar yang kecil.
Kata kunci: Video games, pembelajaran matematika
References
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